﻿using Jay.Sc2.Bof.Lib.State;

namespace Jay.Sc2.Bof.Lib.Action.Zerg
{
	public class ActionProduceEvolutionChamber : ActionProduceFromDrone
	{
		public static ActionProduceEvolutionChamber Instance = new ActionProduceEvolutionChamber();
		private ActionProduceEvolutionChamber() : base(35, 75, 0) { }
		public override ZergState.ZergBuilding GetBuilding(ZergState state) { return state.EvolutionChamber; }
		public override string EventName { get { return "ActionSpawnEvolutionChamber"; } }
		public override bool HaveTechnology(IBuildOrder bo) { return true; }
	}
}
